But when their forces are routed and the siblings flee in two directions you’ll need to choose which commander - and which unique salvage - you’ll pursue.Įxpand your 'Mech arsenal with the armor-chopping power of the Hatchetman, the speed and versatility of the Crab, and the battle-computer-equipped Cyclops. The Zhao twins are a thorn in the side of your employer and it’s time to terminate their command. Will you share this information with your employer or keep the ‘Mech for yourself? The routine capture of a criminal syndicate’s warehouse uncovers the resting place of an ancient BattleMech. Will you escort them to safety at the risk of your MechWarriors and their 'Mechs… even if they can't pay? The petty squabbling of political rivals takes a deadly turn when civilians are caught in the crossfire. Here's just a few examples of the many new stories and challenges you'll face as a mercenary commander in Flashpoint: In addition to narrative twists and turns, some Flashpoint stories feature consecutive deployments in which players can’t repair or heal between missions, while others feature infiltration contracts that restrict the tonnage of deployable BattleMechs.īeyond adding over 30 hours of exciting Flashpoints to BATTLETECH, this expansion comes complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome for the biggest and most challenging BATTLETECH experience yet. Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BATTLETECH's endgame and Career-Mode gameplay to the next level.įlashpoints embroil you in the feuds and machinations of the various Great Houses of the Inner Sphere, and are designed to keep even the most hardened mercenary commanders on their toes. All "Alliance" FP's have a weight of 1000 and that is untouched.įp_doubleAgent.json - D5fp_lastChance.json - D6įp_redHunt.BATTLETECH's first-ever expansion adds new gameplay, depth, and over 30 hours of new content to your mercenary experience. I've scaled the lowest difficulty FPs to 100 and rapidly sloped down to base 10 for Difficulty 7 and up where the majority of FPs reside. The Difficulty number corresponds with the Skull rating x2, so a 2.5 Skull rated FP is Difficulty 5. ScalingFlashpoints have a base 10 weight to spawn. It will load after cFixes if present and if cFixes adjustments are needed I will copy them to this mod manually. If you know how to make this work with the HBS loader, let me know. This is very important to not crash the game.Ĭopy Flashpoint Spawn Adjustments folder in to Mods folder created for ModTek.įlashpoint Spawn Adjustments changes cannot be applied by the HBS mod loader. They all run off of the same mod.json and have the same ModTek name. One with both Flashpoint and Urban Warfare files, and two with either FP or UW files only for those who do not have both. YOU MUST ONLY DOWNLOAD THE PACKAGE FOR DLCs YOU OWN OR YOUR GAME MAY NOT LOAD. ONLY ONE PACKAGE CAN BE INSTALLED AT A TIME. This mod only contains the flashpoint.json files for these Flashpoints, it does not contain the MilestoneSets, Contracts or any other files required to actually play the FPs it alters. This does not edit anything with the Heavy Metal FP campaign as those have their own method of spawning.ĭLC WARNINGYOU MUST ONLY DOWNLOAD THE PACKAGE FOR DLC YOU OWN OR YOUR GAME MAY NOT LOAD. This does affect campaign mode as well, but it is trivial to clear these early FPs quickly after the story is complete. This is intended for Career Mode when you will be able to complete some Flashpoints with the starting Lance or close to it. It alters the base 10 weight of lower difficulty Flashpoints and those with rep requirements to allow them to spawn more frequently than harder Flashpoints. This ModTek mod changes spawn weights to let low difficulty Flashpoints to appear first. MOD DOES NOT CONTAIN FULL PLAYABLE FLASHPOINTS!
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