![]() ![]() Then manually create bin and src subfolders in this folder. ![]() This will create the simple folder and project.godot file. Open up Godot and create a new project called “simple” alongside your godot_headers Git clone. Eventually, we want to end up with a file structure that looks along those lines: If you are building Godot from source with your own changes that impact GDNative, you can find the updated class and structure definition in /modules/gdnative/include Our C source 3.1), which you would also check out with git checkout 3.1. If a tag matching your stable release is missing for any reason, you can fall back to the matching stable branch (e.g. checkout the godot-3.1.1-stable tag for use with Godot 3.1.1. In the godot_headers repository, such tags are prefixed with godot-, so you can e.g. If you want to write a GDNative module for a stable version of Godot, look at the available Git tags (with git tags) for the one matching your engine version. The master branch of the godot_headers repository is kept in line with the master branch of Godot and thus contains the GDNative class and structure definitions that will work with the latest development builds. GDNative modules built against older versions of the Godot headers may work with newer versions of the engine, but not the other way around. While we try to preserve compatibility between version, you should always build your GDNative module against headers matching the Godot stable branch (e.g. The godot_headers repository has different branches. If you plan to use Git for your GDNative project, you can also add godot_headers as a Git submodule. This will download the required files into that folder.
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